Kurling is only offered to Futures (age 6 years and younger), Junior A (7‐11 years), and Junior B (12‐15 years) Divisions.
Kurling is conducted as a singles competition. Two players vie in each game. Unlike curling which is played on an ice surface, kurling is played on a hard surface such as a gym floor.
How to Train for Kurling:
-A highly trained Kurling athlete will be able to push the disc with just the right amount of force to stop in the middle of the target.
-To practice how much force to push the discs before the World Dwarf Games, you can:
Practice rolling metal/smooth balls across smooth flat surface like in your hallway or basement that has wooden, smooth, flat floors.
Note court length dimensions (below) from delivery line to target, based upon age of the athlete (future, junior A, junior B).
Practice rolling the metal/smooth ball around with enough force that it stops at specified distances
Use outdoor boccia set with the hard, smooth plastic balls on a smooth indoor floor
With a pool table, practice pushing the balls and aiming towards the holes
Here are some of the WDG rules for Kurling:
Playing the game 184.108.40.206 Coin toss. A coin toss is used to determine which player uses red stones and which player uses blue stones. The player using the red stones always goes first. 220.127.116.11 End. Players alternately deliver their stones until each player has delivered four stones. This is called an end. After the umpire has scored an end, the players retrieve their stones, and return to play the next end. Players may not step on the target when retrieving their stones. 18.104.22.168 Number of ends. Competition is played in one set of 3 ends. Each player delivers 4 stones per end, so 12 stones are played in total for each match.
Delivering the stone 22.214.171.124 Starting position. The player starts behind the base line. 126.96.36.199 Play. The player may step into the hack box and may lean over the delivery line when delivering the stone, but both feet must stay behind the delivery line. Failure to do so is called a fault, and the stone is taken away so it does not score. 188.8.131.52 Delivery technique. Players may deliver the stone from a standing, squatting, kneeling, sitting, or laying position. The stone may be propelled with the hands/arms or with a push stick. The stone must be in contact with the floor when it crosses the delivery line.
Scoring 184.108.40.206 Scoring. At the completion of each end, the player who has the most stones closest to the bull (center of the target) wins, with each stone scoring 1 point until there is a stone of the other color closer to the bull (like boccia). Stones do not have to land on the target to count as scoring stones. If opponents' stones are equidistant from the target, a tie shall be called for that end, with no points awarded. Example: This end would score 2 points to blue, as the blue player has two stones closer to the bull than any red stone.
220.127.116.11 Winner. The winner of the game is the player who has the most points. The points for both players are recorded for use in a tie break at the end of the group stages.
9.6 EQUIPMENT 9.6.1 Kurling stones. Four red and four blue rubber kurling stones. Other colors may be substituted. Kurling stones are discus‐shaped (7" diameter x 31⁄2" high). The stones have a handle on the top and three heavy ball‐bearing rollers on the bottom. 9.6.2 Kurling house target. A vinyl kurling house target is used. The target is four feet square.
Copyright 2014 Dwarf Athletic Association of America